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"Fiction"
The advice to worldbuild only enough to support the needs of a story or rpg adventure is based on three flawed premises, and often results in shallow, trite settings. I critique the writing advice that frequently lands us in that position, and advocate for world building beyond the immediate needs of what the audience will experience on the page.…
SF Signal just ran an interesting article in its “Mind Meld” feature area called The Rules of Worldbuilding. This article quotes “rules” from various sf authors, giving their take on do’s and don’ts in this area.
One author, Robert Bennett, touched on something that I think applies especially to people who approach fiction writing from a gaming background.…